Update

DESTINY 2 UPDATE 2.#.0

July 19, 2020 - Backseat Developers

SEASON OF THE PHOENIX

Disclaimer

Introduction


Strikes/Nightfall

Overall Goal(s): Give strikes replayability. Give players the feeling that they’re working towards something, as opposed to waiting for a random drop with no tangible progress.

Gambit

Overall Goal(s): Make the current gambit system more enjoyable. Give Gambit some much needed attention.
All of the above fixes also apply to Gambit Prime.

Gambit Prime

Overall Goal(s): Add some small quality of life changes to streamline the gambit prime reward loop.

The Reckoning

Overall Goal(s): More quality of life changes to streamline and improve the loot system.

Crucible

Overall Goal(s): Changes to matchmaking.

Missions and Adventures

Overall Goal(s): Give Missions and Adventures replay factor. Give newer players loot from older expansions so they can experience weapons they may have missed, but also ways for veteran players to grind for weapons.

Story

Overall Goal(s): A very brief overview for a small seasonal quest
consisting of several missions. This would represent the majority of new content added into the game to get players playing every week.

Factions

Overall Goal(s): Bring back an integral, core aspect of Destiny. Factions are to be designed as a long lasting, background gameplay feature, whereby players can passively progress their favourite Faction to earn unique loot. Possibility to be expanded upon in the future i.e. Faction rallies rework or more unique loot.

Destinations

Overall Goal(s): Give players a reason to visit Destinations and make them feel less empty. Have Destinations be the main source for Planetary materials.

Vendors

Overall Goal(s): Give players more of a choice when it comes to how they spend their tokens, make tokens feel more rewarding and provide a small token sink.

Banshee-44

Overall Goal(s): Bring both the gun Manufacturers and Armsday back in some capacity. Huge QoL changes.

Cryptarchs

Overall Goal(s): Have players interact with the Cryptarchs more often. Give Cryptarchs some unique features/interactions with engrams and/or the artifact.

Spider

Overall Goal(s): Combined with the above Destinations changes, adjust the Spider's inventory to focus more on ‘Core’
materials Glimmer, Legendary shards and Enhancement cores.
rather than Planetary materials.

Xur

Overall Goal(s): Get players excited to visit Xur every week.

Bounties

Overall Goal(s): Reduce the unnecessary friction between players over bounty completion. Increase bounty variety and reduce frustration.

Experience

Overall Goal(s): Reduce the emphasis on bounties. Increase activity completion experience.

Flashpoint

Overall Goal(s): In combination with the Destinations changes, bring more purpose and increase player interest in Destinations/Flashpoints.

Raids

Overall Goal(s): Give replayability to raids. Mitigate burnout as much as possible and add cosmetic rewards.

Equipment

Overall Goal(s): Huge QoL updates for Ships, Ghosts and Sparrows.

Ghosts

Overall Goal(s): Give Ghosts a place within the Guardians arsenal.
Ghosts can have:

Sparrows

Overall Goal(s): Have Sparrows feel more personal to the player. Add much needed QoL changes as well as greatly improve the customizability of Sparrows.

Sandbox

Overall Goal(s): QoL changes. Improve the general feeling and smoothness of some gameplay mechanics.

Weapons

Overall Goal(s): Re-balance a few archetypes which are currently underused and/or underperforming.
Auto Rifles Sub-Machine Guns Pulse Rifles Scout Rifles Bows Hand Cannons Sniper Rifles Fusion Rifles Swords Linear Fusion Rifles Rocket Launchers

Weapon Perks

Overall Goal(s): Add a variety of perks unique to certain archetypes. Revamp some older, less desirable perks.
Existing Perks
  • Box Breathing Now lasts for 3/5/7 bullets based on archetype
  • High Impact Reserves Increased effectiveness on primary weapons against PvE enemies.
  • Underdog Now gives a buff which lasts for 8 seconds or until the weapon is stowed.
  • Cluster Bombs Now have a fixed range/spread regardless of velocity/blast radius and should all hit a large target (e.g. an ogre).
  • Ambitious Assassin Grants +20% per stack instead of +10%. Can force weapon to reload even when the mag is overflowing.
  • Headseeker Increased effectiveness against PvE enemies
  • Dragonfly Explosion now happens instantly on enemy death.
New Perks
  • Successive Trauma Auto Rifle Perk - Dealing precision damage increases weapon damage for the rest of the magazine.
  • Archer's Flurry Bow Perk - Getting a kill reduces draw time, stacks up to 3x.
  • Parthian Method Bow Perk - Arrows deal increased damage vs. elemental shields.
  • Entropic Arrowhead Bow Perk - Arrows pierce through enemies.
  • Proton Injector Fusion Rifle Perk - Landing all bolts in a burst on an enemy causes an explosion.
  • Rapid Reinforcement Fusion Rifle Perk - Breaking a shield with this weapon reduces charge time for the next shot.
  • Send It Machine Gun Perk - Rapidly landing three precision shots causes an explosion.
  • Quantum Return Machine Gun Perk - Killing an enemy or breaking a shield returns ammo to the magazine.
  • Breacher Rounds Machine Gun Perk - Breaking an elemental shield gives this weapon a damage increase for a short duration.
  • Sign of Four Pulse Rifle Perk - Landing three bursts on a target causes the fourth burst to do extra damage (same as in D1).
  • High-Energy Ordnance Rocket Launcher Perk - Rockets deal damage over time on direct impact with a target.
  • Aggressive De-escalation Rocket Launcher Perk - Swapping to this weapon when it is fully loaded causes your next shot to explode twice.
  • Bursting Light Weapon Mod - Removes the cooldown on generating orbs of light from a masterworked weapon.

Exotics

Overall Goal(s): Make Exotics feel… Exotic. Powerful. Fun.
A huge array of Exotics from all Classes and weapon types have been tweaked! Ranging from simple stat increases to new passives and exotic perks.

Weapons
  • Coldheart
  • Wavesplitter
  • Prometheus Lens
  • Symmetry
  • Sturm
  • Mida
  • Rat King
  • Skyburner's Oath

Warlock Exotics
  • The Stag
  • Eye of Another World
  • Verity's Brow
  • Starfire Protocol
  • Vesper of Radius
  • Sanguine Alchemy
Titan Exotics
  • Mask of the Quiet One
  • Khepri's Horn
  • Eternal Warrior
  • ACD/0 Feedback Fence
  • Ashen Wake
  • Stronghold
  • Heart of Inmost Light
  • Peacekeepers
Hunter Exotics
  • Graviton's Forfeit
  • Mechaneer's Tricksleeves
  • Lucky Raspberry
  • Lucky Pants
  • Fr0st-EE5
  • Khepri's Sting

Catalysts

Overall Goal(s): Give all Exotic weapons a Catalyst.
All Exotic weapons currently without a catalyst have been given one. But for reference this includes:

Kinetic
  • Wish Ender
  • Malfeasance
  • Chaperone
  • Last Word
  • Arbalest
  • Thorn
  • Monte Carlo
  • Bastion
Energy
  • Trinity Ghoul
  • Wavesplitter
  • Jotunn
  • Le Monarque
  • Tarrabah
  • Divinity
  • Devil's Ruin
Power
  • 1,000 Voices
  • Queenbreaker
  • Thunderlord
  • Truth
  • Deathbringer
  • Xenophage
  • Leviathan's Breath
  • Heir Apparent
  • Anarchy
Mini-Quest

QoL

Overall Goal(s): General changes and improvements across multiple aspects of gameplay, settings and menus.

UI

Overall Goal(s): QoL changes. Streamline and improve consistency.

Thanks for reading